HomeUniversity of LincolnBSc Games Computing with Virtual and Augmented Reality

BSc Games Computing with Virtual and Augmented Reality

University of Lincoln
Full-time3 YearsPlacement YearSubject: Computer Science
Course Score
A /76
Graduate Salary
£28,000 (3yr)
Satisfaction
83%
Degree Completion
85%
Professional Jobs
75%
Meaningful Work
55%

About this course

Games computing with virtual and augmented reality combines the technical depth of computer science and game development with a focused engagement with the technologies reshaping how interactive experiences are designed and delivered. Virtual reality immerses users in entirely simulated environments, while augmented reality overlays digital content onto the physical world. Together they form what is often called extended reality, and the capacity to build compelling, responsive, immersive experiences in this space is one of the most sought-after capabilities in the technology and entertainment industries. The three-year full-time Games Computing with Virtual and Augmented Reality programme at the University of Lincoln is designed for students who want to combine core computer science and game development skills with a specific focus on extended reality as a platform for game technologies. You will study the programming, mathematics, graphics, and computer architecture that underlie game development, while also developing the specialised skills needed to design interaction, immersiveness, and entertainment in VR and AR environments. The programme includes a sandwich year and a work placement, which are particularly valuable in a rapidly evolving sector where practical experience building real-time applications in professional contexts accelerates development far beyond what purely academic study can achieve. With a typical entry tariff of 120 points, the programme is designed for students who are genuinely enthusiastic about both the technical and creative dimensions of games and extended reality. Lincoln's growing technology community and industry connections support both placements and graduate employment. Graduates are well positioned for roles as games developers, XR developers, immersive experience designers, technical artists, and software engineers in games studios, technology companies, training simulation firms, architectural visualisation companies, and the healthcare and education sectors where VR and AR applications are growing rapidly.

Syllabus & Modules

Typical curriculum
Year 1 Modules
4 items
Programming Fundamentals
Core
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Discrete Mathematics
Core
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Computer Systems
Core
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Calculus & Linear Algebra
Core
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Year 2 Modules
5 items
Year 3 Modules
5 items

Student Satisfaction

National Student Survey - 30 respondents (78% response rate)

81%
Teaching Quality
84%
Assessment & Feedback
84%
Academic Support
84%
Organisation
88%
Learning Resources
73%
Student Voice

Tuition FeesVerified

Published annual tuition cost at University of Lincoln.

£9,535
Per academic year (UK Home)
💰

Government Student Loan

Eligible UK students do not pay upfront. Covered by SFE tuition fee loans.

Will I Get In?

120 UCAS Pts
Admissions Probability
Calculate your odds
Predicted Grades

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Entry Qualifications

A-level
85%
Other HE
10%

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