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BA Digital Creativity and Film & Visual Culture
About this course
Digital creativity and film and visual culture is a discipline that sits at the intersection of artistic practice and critical understanding of the visual and digital world. Digital tools have transformed what it means to create, from games and interactive experiences through graphic design, music production, and moving image, to hybrid forms that blur the boundaries between traditional art-making and computational media. Studying this alongside film and visual culture means you are not only making in the digital environment but developing a critical vocabulary for understanding how images, moving or otherwise, construct meaning and shape culture. At Liverpool Hope University, this three-year full-time programme blends traditional arts practice with the creative use of modern technology. You will explore digital creativity across fields including gaming, graphic design, music, and dance, developing both practical skills and an understanding of how artists use digital tools to find new expressive possibilities. The film and visual culture element develops your capacity for critical analysis of film and visual media, engaging with how the moving image tells stories, represents the world, and participates in cultural and political life. The combination allows you to develop as both a practitioner and a thoughtful critic of digital and visual culture. The programme includes a sandwich year, a year abroad, and a work placement, giving you substantial professional and international experience. With a typical entry tariff of 104 UCAS points, the programme is accessible to creative and digitally curious students. Graduates from this kind of programme work across digital media production, game design, graphic design, content creation, film and television production, advertising, and the cultural sector. Many build portfolio careers that span different creative practices. The critical and analytical skills developed alongside the practical ones are also valued in arts journalism, curation, education, and creative industries management. Postgraduate options include creative practice, digital media, and film studies programmes.
Syllabus & Modules
Typical curriculumStudent Satisfaction
National Student Survey - 55 respondents (85% response rate)
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