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BSc Computer Science for Games
About this course
Computer science for games is a specialisation that combines the mathematical and algorithmic foundations of computer science with the specific technical challenges of game development: building engines, implementing AI systems, designing graphics pipelines, and creating multiplayer architectures that work at scale. Games are among the most technically demanding software products ever made, requiring simultaneous mastery of real-time systems, mathematics, and user experience, and the skills they demand are highly transferable across the software industry. At the University of Brighton, this three-year full-time degree prepares you to design and develop technically accomplished, playable games. You will learn core computer science fundamentals, with a particular emphasis on programming in C-based languages, and specialise in game engine development, graphics, artificial intelligence systems, and multiplayer networking. You will build games across a range of genres, including 2D platformers, 3D shooters, and strategy games, developing bespoke tools and gameplay experiences that demonstrate both technical competence and creative judgment. A sandwich year and work placement opportunities are built in, giving you industry experience alongside your studies. The typical entry tariff is 120 points. Computer science for games graduates enter a strong job market both within and beyond the games industry. Many go on to work in game studios as programmers, engine developers, technical artists, or tools engineers. Others apply their skills in software development, simulation, training technology, automotive systems, and any field where real-time graphics or interactive systems are relevant. The technical rigour of the degree prepares graduates for postgraduate study in computer science, games development, or related fields.
Syllabus & Modules
Typical curriculumStudent Satisfaction
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