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BSc Computer Games Development
About this course
Computer games development is both a creative and technical discipline, requiring practitioners who can design compelling gameplay experiences while also writing robust, efficient code and managing the complex software systems that underpin modern games. The industry is one of the largest in the global entertainment economy, and it demands professionals who can adapt to rapidly evolving technology platforms, work collaboratively in large production teams, and understand how design decisions affect player experience. At the University of Westminster, this three-year full-time degree develops those capabilities within a curriculum that emphasises both technical rigour and creative flexibility. You will study programming languages and techniques relevant to game development, including object-oriented programming, graphics programming, and engine development, alongside game design principles, artificial intelligence for games, physics simulation, and the management practices used in professional studios. The degree recognises that the industry requires flexibility in software specifications and a capacity to adapt design and management approaches as technology and player expectations evolve. A sandwich year provides an extended period of professional experience in the games industry or a related technology sector, and a year abroad is also incorporated for students who wish to gain international perspective. Work placement opportunities are integrated throughout the programme. The typical entry tariff is 104 UCAS points. Graduates pursue careers as games programmers, gameplay engineers, tools developers, technical designers, and technical artists in games studios ranging from independent developers to large publishers. The programming and software engineering skills developed through the degree are also transferable to wider technology roles in simulation, virtual reality, film and animation, and enterprise software. Many graduates continue to postgraduate study in games, computer science, or related fields, particularly those interested in specialised areas such as graphics programming or artificial intelligence.
Syllabus & Modules
Typical curriculumStudent Satisfaction
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