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85% of students drop out or transfer from this specific course. Consider asking why on an open day.
BA 3D Animation for Games and Film
About this course
Three-dimensional animation is the craft and technology of creating the characters, environments, and effects that populate modern games, films, and visual media. It combines artistic sensibility with technical mastery of the tools that allow animators to model, rig, skin, and bring to life digital figures and worlds. From the personality communicated through a character's walk cycle to the dynamics of a creature's skin and muscle as it moves, animation is ultimately the art of making audiences believe in the reality of something that does not exist. At Middlesex you will study this programme part time, with a foundation year available to provide additional preparation before the main degree begins. You will develop your skills in three-dimensional animation using the software and workflows that the contemporary games and film industries use, working across modelling, rigging, texturing, lighting, and motion to build the pipeline that a finished animation requires. You will develop a showreel that demonstrates the range and quality of your work, which is the primary currency by which animators are hired in the industry. The programme also develops your understanding of the artistic principles that underpin good animation, including performance, timing, weight, and the fundamentals that distinguish technically competent work from genuinely compelling animation. Three-dimensional animation graduates work in games studios, visual effects companies, film and television production houses, advertising agencies, and the growing sectors of architectural visualisation, virtual reality, and educational technology. Roles include character animator, rigging technical director, environment artist, lighting artist, and visual effects artist. The showreel developed during the programme is the primary tool for gaining entry to the industry. Postgraduate study in animation, visual effects, or games technology is also an option for those who wish to develop advanced technical or artistic skills.
Syllabus & Modules
Typical curriculumStudent Satisfaction
National Student Survey - 15 respondents (89% response rate)
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